#include "CHowToPlayState.h"
#include <windows.h>


CHowToPlayState* CHowToPlayState::m_nInstance = NULL;

CHowToPlayState::CHowToPlayState(void)
{
}

CHowToPlayState::~CHowToPlayState(void)
{
}

void CHowToPlayState::Enter(void)
{
}

bool CHowToPlayState::Input(void)
{
	return true;
}

void CHowToPlayState::Update(float fElapsedTime)
{
}

void CHowToPlayState::Render(void)
{
}

void CHowToPlayState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CHowToPlayState* CHowToPlayState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CHowToPlayState();
	}
	return m_nInstance;
}